top of page

Magical Chapeau Incarceration

Made for Sheridan's Design Week in Spring 2022

Published on itch.io

Team Scale: 5 People

Role: Programmer/Designer

​

What did I do in this project: I was the programmer for the buttons that the player interacted with for most of the puzzles. I also designed one of the puzzles.

​

Process: I started off this project by trying to figure out how to convert a magic trick into a puzzle that could be used within a game, through process of elimination I chose the "pushing a coin through a glass" trick. After this I switched to implementing the puzzle into the game.

​

Reflection: This project went rather smoothly without much issue though looking back on it, the design process I went through while creating the puzzle for this game formed the basis of how I design elements for games to this day.

© 2024 by Anthony Rizzuto.

bottom of page